.:. Ivan CSX Studio .:. Nissan GT-R R35 Aimgain 3D render

Hello again,

This time I experimenting with 3D render, but sadly I had no time to work on the scene, so this time I use HDRI built in from Keyshot instead

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Base car taken from game, but whole bodykit including rims were made by me, that's why the surface of it doesnt look even on the light reflections

C&C are welcome btw, would be glad if I could have some input, especially for camera positions :D
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I do not really know much about 3d, but I find this one pretty cool. Somehow I feel like this could use bit more contrast?
1 person liked this.
Late reply, but I have some things to say about this one. Now I'm not experienced in 3D work but I have learnt a few things from my 3D-working mates so I'm gonna try word out my thoughts.

To start with, the flow looks poor. The reflections are shaky and don't match up between panel gaps. This is especially noticeable on the overfenders.

It seems like the bloom from the bg lights is passing through the car as well? Especially on the first render, where there is a visible white streak across the car.

Tailights and headlights need work too. Having seen GTRs done by some others I think they could've been executed better. The headlights here just look weirdly messy.

Aside from that, these are otherwise solid renders.
Post edited March 28, 2021 at 05:25:27 PM by hexaflux
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