Modelling and Rendering

-Supra MKiV
this my latest project of 3d modelling
e9LCxn.jpg
zYIz51.jpg

-jazz GD3
longest car modelling project that i've been doing, i was model it low poly so i could use it on the games
P6sUfi.jpg
here's in game screenshot
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1781072_10203834252071822_6416890414495522227_o.jpg

-GTR2000
the models i've got from a game models and i put it in keyshot to render X4WDrK.jpg
Looks like you know what you're doing. Nice render that last one with the Hakosuka.

Great amount of detail on that Honda too although it does look a bit weird that it doesn't have the lock and other detail on the end of the door there. Being just curious, why did you choose a Honda Jazz (and had it as your longest project so far)? It doesn't strike me as an interesting car model. :P
ollite20 wrote:
Looks like you know what you're doing. Nice render that last one with the Hakosuka.

Great amount of detail on that Honda too although it does look a bit weird that it doesn't have the lock and other detail on the end of the door there. Being just curious, why did you choose a Honda Jazz (and had it as your longest project so far)? It doesn't strike me as an interesting car model. :P

first of all,thank you for always coming on my thread. maybe people doesnt interested with the project that i was doing except you.. :)

it doesnt have the door locking mechanism,cause i've forgot it :'( . i'll gonna gather more reference pic later and make it :)
i was choosing the gd3 because its a common car in my country. i've seen a lot of gd3, beside on the game rarely have it with all the details..

btw here's the progress of the interior supra
1978552_10204071551124150_2901946857405419411_o.jpg
10904123_10204090187190040_8115351831256285648_o.jpg

is hard to keep it all quads for the interior, but i manage to keep it smooth...

here's a render test for supra 10854236_10204093006260515_1963132654763658648_o.jpg
i was make it low poly so it gonna help the fps when use it for a games :)
It's not that big of deal if it's not all quads, especially if you're building it into a game engine. The game engine will interpret it as triangles anyway. So you can use triangles and quads as much as you want, as long as it looks good.
However and to say that the setting of the material of the body shop not and badly.
continuous this way. :-d
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