toyota KE70 WIP

i'm a noobs at modelling, but i'm starting to make a car full from sctrach

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for now the rims still use other people models
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Aww dude, modeling the wheels is the most fun part! :D

Anyway, it seems it's coming along nicely. The model looks a bit bumpy though so you might want to look into that. At the moment, the surfaces don't look straight. A bit like it's been a race car all it's life and the body parts are all tired from the g-forces. The bumpiness is very evident especially on the top surfaces of the car (hood, roof and trunk lid) and there's some weird topology around the car. Most notably the top of the a-pillar and the bottom of the c-pillar.
ollite20 wrote:
Aww dude, modeling the wheels is the most fun part! :D

Anyway, it seems it's coming along nicely. The model looks a bit bumpy though so you might want to look into that. At the moment, the surfaces don't look straight. A bit like it's been a race car all it's life and the body parts are all tired from the g-forces. The bumpiness is very evident especially on the top surfaces of the car (hood, roof and trunk lid) and there's some weird topology around the car. Most notably the top of the a-pillar and the bottom of the c-pillar.

everything was caused by lack of experience in modelling :(
sometimes i was confuse when doing the corner of a car

thank you for the suggestion .. i think i need to restart it from the beginning xD

frustated on modelling , and decided to quick render it :D
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It looks pretty good from these angles! Sweet paint color you've gone for.

You don't need to start totally from scratch. I suggest you re-do the hood, get that sorted out first and then improve around it area by are until it's all straight. Then the roof and connect that to the rest of the body with the a pillar. And try to stick with very low-poly mesh at this point. Only the geometry enough to make the crude shape. It's much easier to correct it and keep it in control. I usually stay in that phase until I got the whole car done and only then I start to increase the geometry detail bit by bit.
ollite20 wrote:
It looks pretty good from these angles! Sweet paint color you've gone for.

You don't need to start totally from scratch. I suggest you re-do the hood, get that sorted out first and then improve around it area by are until it's all straight. Then the roof and connect that to the rest of the body with the a pillar. And try to stick with very low-poly mesh at this point. Only the geometry enough to make the crude shape. It's much easier to correct it and keep it in control. I usually stay in that phase until I got the whole car done and only then I start to increase the geometry detail bit by bit.

finally i quit from this car... :/
the mesh are just getting worse now <_<

btw i have my new work on suzuki aerio, please comment there's :)
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