Mazda RX7

Hey people, its not a new chop. But i want to share it..




Base;




http://i25.tinypic.com/licsy.jpg



Chop;




34g8t9z.jpg





High Quality;


http://d3516n3r.deviantart.com/art/Mazda-RX7-143067334
0.00 (0 votes)
looks cool to me :D
Really cool styling, makes it look more like supra actually, but with some modern elements to it, like the holes in the fb stretching all the way up to the headlights and so on. Overall a very cool chop with nice smoth brushing and great refs.

Also really like the bg, beutiful composition which fits the car really well.

Not to fond of the rims though, they seem to have a bit to much blue in them... should go more towards red yellow I think. And the carbon pattern is a bit big, also the pattern is parallell over the entire hood, should be thinner in the back. Also if you there are some parts where the cutout is a bit low quality which really drag the chop down. This can be seen around the wing, and also on the hood on the cars right side. This could easily be fixed with the pentool, but you should keep the feather high for reality sake, around 1 pixel feather.

Also I love the atmosphere in the chop with the bg that I mentioned above. It gives a really nice cold feeling sort of. Also I really like how the refelections look. Very real, but the clouds on the front window are a bit blurry and you should probably skipped the glow there, since it's a bit unrealistic and the general style of the chop is more realistic.

Something you could think about in future chops is to keep quality consistent over the entire chop. At the moment the quality is much higher on the brushed car then the bg. To equalize these areas you could add som noise to the car. This does lower the quality of your work there obviously, but the whole picture becomes more consistent and thought through which can actually increase the general quality. However, this should be done with care obviously since to much noise will just ruin your work. :)

Lastly we have the shadow, which is just a bit blurry, should be a bit sharper. If you look at the shadow for the mirror for instance that would give you a nice indicator, as well as the shadow on the original picture which is almost knife sharp in comparison, and you still have the lighting from the same direction which should give an equivalent shadow beneath the car .

Overall though it's a great chop. Looking forward to see more :)
Cheers!
Post edited November 10, 2009 at 07:09:35 AM by Algeroth
post-572-1270930804.png
post-572-1294695461.png
Algeroth wrote:
like the holes in the fb stretching all the way up to the headlights and so on.

Erm, that was the same in the original.
However, I agree with Algeroth on the rest.
Cool front, maybe a bit off, nice rims.
I like the bg.
You know you wanna click it!
Signaturbig.jpg
i agree with alreroth too
nice chop, but maybe few fixes needed to perfect it
keep it up
Closed 24-7 wrote:
Erm, that was the same in the original.

Totally missed that, sorry. But I still give you credit for keeping it then cause it is a modern body traight and with the rest of your chosen body updates it fits really well :)

I have also updated my initial post. Realised that this chop was worthy of a deeper analysis :)

Cheers!
post-572-1270930804.png
post-572-1294695461.png
Algeroth wrote:
Really cool styling, makes it look more like supra actually, but with some modern elements to it, like the holes in the fb stretching all the way up to the headlights and so on. Overall a very cool chop with nice smoth brushing and great refs.

Also really like the bg, beutiful composition which fits the car really well.

Not to fond of the rims though, they seem to have a bit to much blue in them... should go more towards red yellow I think. And the carbon pattern is a bit big, also the pattern is parallell over the entire hood, should be thinner in the back. Also if you there are some parts where the cutout is a bit low quality which really drag the chop down. This can be seen around the wing, and also on the hood on the cars right side. This could easily be fixed with the pentool, but you should keep the feather high for reality sake, around 1 pixel feather.

Also I love the atmosphere in the chop with the bg that I mentioned above. It gives a really nice cold feeling sort of. Also I really like how the refelections look. Very real, but the clouds on the front window are a bit blurry and you should probably skipped the glow there, since it's a bit unrealistic and the general style of the chop is more realistic.

Something you could think about in future chops is to keep quality consistent over the entire chop. At the moment the quality is much higher on the brushed car then the bg. To equalize these areas you could add som noise to the car. This does lower the quality of your work there obviously, but the whole picture becomes more consistent and thought through which can actually increase the general quality. However, this should be done with care obviously since to much noise will just ruin your work. :)

Lastly we have the shadow, which is just a bit blurry, should be a bit sharper. If you look at the shadow for the mirror for instance that would give you a nice indicator, as well as the shadow on the original picture which is almost knife sharp in comparison, and you still have the lighting from the same direction which should give an equivalent shadow beneath the car .

Overall though it's a great chop. Looking forward to see more :)
Cheers!

i agree with algeroth
but is a nice work
a bit toon in the front ;)
vdbmd165ylil4uh0t94.jpg
the fb lip is totaly off. same the wheels. and on this new bg, the windows refs are wrong. and dunno, maybe it's just me, but i don't like that the front is one color, and the side to the back, another color. the difference is so visible in the area betwen the head-light, and the front wheel. and really now, what's happened whit the side vent, the one right after the front wheel? is looking very strange
+ the hood don't look like is carbon one ...
btw, the shadow under the car is wrong too, under the front wheel is cutted so straight, but under the fb, is missing somehow ...
one more thing, the ref on the side could be real, maybe a red caris somewhere to the right of the scennery there, but the ground ref is different than how it should be
and the interior is fake too, the seats have strange position in the car, the pasenger one is to visible, not blended god, and dunno, i don't see the window hole in the pasenger side door. is looking like the door have no window
i like the bg
good chop xD
unled1onq.png unled1copyvg.png
http://www.sanalmodifiye.com
http://innaterap.deviantart.com/
Pretty good work man, the perspective of the base car is not the easiest to work with, but you managed with it quite well, so good work.
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