[WIP] Nissan Skyline R30 JDM

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Hey, watsup Autemo!

Long time no posts here. I guess it was like.. couple of years or more? Great to see some well known faces still active and still doing ultra awesome work! :)

Ok, lets skip the liric part and get to the point.

I have switched from the brushing to playing with quads and making nicely looking polygons. My point now is to upgrade my skills and look out for some CG work.

I was trying to model a car for... I don't know. That was a couple of exteremely painful attempts that were lasting for months I guess. Finally something has changed and my N-th try is worth sharing with you. This thread will also help me to motivate myself (as usual. lol).

Ok. Here are some shots I have made during the pipeline.
I'm using references only bcs I found that quality blueprint for R30 is painful to find, and blueprint way to build a model doesn't suit my modelling style. We are working for the great looking result, right?

'dummy', important proportions and forms only.

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Nice wheels, straight outa Japan ;) I was frustrating during the main mesh fixing, so I have decided to switch abit and make this baby.

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wireframe view

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I have added traditional jdmish wheel arches and alpha-shoted them with the wheels inside. You can see some screwed up polygons on the main car body. But they are fixed by now ;)

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Another two iterations. Fixed some bizarre triangles, worked with the paint and tested out some compositions. This Sky will have a classic nissan Cayenne Red color with matte black body parts.

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Keyshot testing of the rim material. (these tests helps a lot when I feel really tired doing the same job for hours, refreshing in some way)

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Updated body, with detached plastic parts and cut windows. Again some fixes and re-works.

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Windows are on their places now. Some strange bugs can be seen easily, will be fixed soon.

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That's all for now.
I'm working 2-3 hours a day with the model, trying to be as productive as possible.

In plans: custom lights, oldschool decals, lot's of work with materials and shaders. And of course, my beloved part: looking out for modelling an environment.


Thank you for C&C. =)
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hi! cant say much but i think if you continue giving detail will be really nice.
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