Man you are so great modeler. One thing good and one bad :P

1. Everything looks awesome. Mental ray , Vray , Keyshot or another ??
2. I dont like the reflections in the glasses :/


PD: if i can help you in your another project ( and i doubt it ) , feel free to tell me :-d
https://guilermopuertas.wordpress.com/
Thanks, will do.

The window reflections look bad in those test renders because of the low settings and if I recall correctly, the material was different in those renders. Check out the seriouswheels link on my signature for the most recent renders. ;)
ollite20 wrote:
Thanks, will do.

The window reflections look bad in those test renders because of the low settings and if I recall correctly, the material was different in those renders. Check out the seriouswheels link on my signature for the most recent renders. ;)

There, looks better :-d

But , you use mental ray, vray, keyshot ...?!?!
https://guilermopuertas.wordpress.com/
Those were all rendered with mental ray like this one as well:
radialcarclayrear2_by_ollite20-d87xq09.png

Modelled around this engine I made earlier:
radial_8___game_model_by_ollite20-d7n6zeo.jpg

Links to dA: >> Clay car << >> Engine <<
Texturing coming up some time soon!
insane man !!
https://guilermopuertas.wordpress.com/
Teach me your ways, master!
9upt9j.jpg
Thanks guys.

Good references help a lot. Below are the most important reference and inspiration photos I had while modeling it. DSM, I would be glad to help out if you've got a 3d project going on!
O3pf2x8.jpg
Some wips of the texturing process. This is all done in Quixel DDO and rendered real-time in 3DO.

Open the images in a new tab to see them in higher res.

cScChnw.png

Et4NsI7.png

YuVzbcu.png
New paint and livery plus a lot of other things added. (Open in a new tab/window to see bigger image.)

YBIHp3w.png
Finally got to work on this again. Had a bit of set back when i noticed a mistake in the normal map detail and had to fix it.

I did some small adjusts into the materials and added more dirt around the car. Also more detail into the livery. Still some small things to do though.

But here's some renders I just captured. And as always, open the images in new tab to see them a bit larger.

9HJd1a9.jpg
PkmuYUh.jpg
U3gFldw.jpg
15KVMpM.jpg
Ek9JxvA.jpg
jOYNQX8.jpg
IoRRXc7.jpg
peCRhWl.jpg
jnwFNAO.jpg
6HU54X8.jpg
fvjev3I.jpg
Vwwijv9.jpg

Ooh, that's right. Exhaust pipe needs better textures! Noticed it just now. :D
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