jackdarton wrote:
Alright, it would seem we've come to a majority conclusion which caters for both people in favour of the community vote, and people in favour of fair results. Props to Matthias for the original idea.
What we'll do for WTB 2012 is have a select panel of 20 judges. (Not 30 due to the extra community voting) These judges will be valued members of the community chosen by staff, who we deem to be responsible, valuable and above all else - fair and unbiased. These judges won't be changed throughout the entire competition for the sake of consistency.
The community will also vote on who they want to go through to the next round. They won't award points to every team, but they will award their own personal 1st, 2nd and 3rd place. Those votes will go in to a pot. The judges will do exactly the same, awarding their personal 1st, 2nd and 3rd. When all of these votes are combined, the judges points awarded will be multiplied by the ratio of judges to community votes (this is where the spreadsheet would come in)
This ensures that the judges play the exact same role as the community, 50/50 in the outcome of who goes through to the next round based on initial votes. The teams with the lowest amounts of votes will be eliminated from the competition. IF it comes to it that only say... 5 teams gain 100% of the votes, the judges will then decide who else goes through and will have the final say over the community vote. This is unlikely to happen, but the result would be fair and unbiased.
The competition would be spread over 4 rounds, each round lasting 6 weeks (1.5 months)
Does that sound fair to you guys? If I missed something out then let me know.
Sounds like a proper organised plan to me. I think having a 50/50 split between the public and judges will offer accurate and unbiased results, while ensuring that the public still have the power to influence decisions. The top 3 idea also sounds good, as it's a lot simpler and easier to choose those who make it through to the next round.
I think more teams should be kicked out in the first two rounds (perhaps the top 1/3 or even 1/4 of teams should progress - I think in WTB's gone by it's been the top 1/2 or so), in order to weed out those who clearly won't have a chance to win. Then as the competition progresses perhaps being a little more lenient on who progresses could be a good idea. This way a potential winning team won't be kicked out if their work is a little below par.
I propose a 1/4 of the teams progress through the first round, then 1/3 of the teams for the second round, and then approximately half of the teams for the third round.
Here's an example using some fairly good and easy numbers. Last there were 97 registered teams, so assume this year we get a little more at 108. We can then make 9 divisions of 12 teams (randomly chosen and mixed - perhaps checked over before the competition starts to ensure that most divisions are of equal quality artists). If 3 teams progress per division (1/4 of teams in each division), then we'll get a total of 27 progressing teams. We then make 3 divisions of 9 teams. In these 3 more teams will progress (1/3 of teams in each division). Now we'll be down to the top 9 teams, and in one division only 4 teams progress to the final. The final then consists of 4 teams battling it out, rather than the regular two. Often we get some teams unable to compete at the last round (due to real life circumstances), so I think this will alleviate the possibility of a victory by default which wouldn't really be an exciting finish that we would expect
Post edited December 30, 2011 at 12:36:51 PM by Klaus
puszka321 wrote:
please video
MK211 wrote:
I really like the nos coming out of the rims