ollite20 previously wrote:
Thanks for the comments guys! I had the angular design in mind from early on so I went with it. The next supercar I model will be curvier!

I already made some adjustments to the geometry regarding the front bumper after rendering that one. It should be better now. I'll post some more later when I got more materials set up.

I added a black plastic material on the details around the car. I also flipped the front air dam carbon the other way around. Better geometry on the front bumper now too.
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Lights are still without a material (currently uses the same black plastic) but I did add a chromey material for the exhaust tips. I do think the exhaust tips need some more detail into them to really make them pop. Maybe an inner loop or something?
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Post edited October 02, 2013 at 08:41:15 PM by ollite20
Since the car is crazy, what about a zebra-like interior of the exhaust?


Steel - Black Plastic - Steel - Black Plastic etc
Rates: 1 stolen 4 very bad 6 acceptable 7 realistic + nice 8 very good 9 awesome 10 awesome + epic
Something real quick. Looks more interesting now.
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It does.
Rates: 1 stolen 4 very bad 6 acceptable 7 realistic + nice 8 very good 9 awesome 10 awesome + epic
what program do you use?
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http://fiverr.com/mokjimici/turn-your-good-picture-to-be-a-great-picture

check out my WIP'S! http://www.autemo.com/forums/?t=13435
ollite20 previously wrote:
3ds max.

Did some texturing for the lights.
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I modelled a new leg for the side mirrors and also changed the paint into green just to see what it looks like in mental ray.

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Dude you are INSANE!! :D just amazing :-d btw you should brig the previous paint back :)
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