Need more reflex, gret color and rims, but need more work man, keep it up!
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you have to work more in details ;)
keep it up
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Tnx @ all, hope to restart using my Wacom for adding more details asap :D
This was only my second attempt with the full brush tecnique.
really not that bad if you dodnt brush that much
the base is good , you just need to learn about getting more variations in the bodywork
its not like you need to have refs only to get it more realistic

its like you need to find out to work with lighter and darker areas to create depth in a body
also panellines you have to zoom in make a light line (grey) then make a smaller line insede the grey witch is pure black , then a highlight line on the outside of the whole pannelline

i might make a tut of those things , jack made an awsome tut about his highlight brush but imo we need a good basic brush tut about the use of darkness / lightness to create depth and how to make realistic panellines

best way to desribe on your brush is > you have only one tint of blue everywhere > only the highlights you brushed (the more white) are different but in order to make the body pop and come to life you would have different shades of blue all over (depending where there is need of shaded tones or lighter tones)

when i finish my own nsx i will make some tuts about this :-d
best way is to show with pics :P
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Tnx a lot bor, you totally right, I've not a background about shadows and highliths and that is a really hard obstacle for me for doing better and more realistic chops. If you make a basic tut I'm really happy, Jack tut is amazing but for me is not the best way to start learning this tecnique (he made a perfect advanced tutorial :D ). By the way tnx for all your criticism, after 11 years of work as a professional graphic designer in desktop publishing I realise how is important some basic knowledge for doing a good and realistic work starting from zero :D
jacks tut is awsome :) but indeed best for the more experienced brushers , still need to get the basics done first
the toonyness peopel talk about on brush chops are not (as many people think) eliminated with ref work
toonyness is due to lack of variations / shade

its even so that i make imperfect stuff to enhance realism , sometimes by adding just the right amount of grain or blur to certain area's you really see stuff come a live

i also know a nice tutorial for decal making and aplying c&p-ed decals in a realistic way

def. need to make some soon

(not saying i'm the best or .. but i think some could really use them)
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Tnx a lot again mate :D
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