Hachiroku

So, here is something new from me, i hoap ith's good enough for pro galery, if not-oh well it was fun making it :), about the car- i used just a few donors like the plate, rims, BG, mask... every other modifycation is from the head(body,interiour( ok, only the seat is rebrushed :) ) and so) All in together i hoap that someone will like it :D

or
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chop
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chop HR
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This video was my inspiration :) plastic up, plastic down, plastic flying all around...

http://www.youtube.com/watch?v=vBWw6te044E
Post edited December 02, 2009 at 01:08:33 AM by onyx
http://dariojurkovic.deviantart.com/
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Chop To Express Not To Impress
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well I realy liked it,nice work on the kit and interior!

overall nice chop mate ;)
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http://kofelstofel.deviantart.com/
awsome chop no doubt , interiour could become more realistic but it's not bad ... really cool chop =O
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hehe thanks mates :) i'm glad you like it, and thanks 4 the comments :D
http://dariojurkovic.deviantart.com/
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Chop To Express Not To Impress
Nice design and style.
I like it.
But imo it´s high intermediate, not pro yet.
The interior for example is not perfect.
You know you wanna click it!
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very nice chop man! I like it...it's a clean work... :-d
i know that it's not good enough for pro yet, but i have seen some chops in pro that are lower in quality and without much brushing, but are more ''original'' or something ( i don't know how to say it) so i was just hoping :), thanks for the comments mates, next chop will be better
http://dariojurkovic.deviantart.com/
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wwooooow....this is coool...:) great work..i would make it drifting...but its cool like this. :-d
hehe hvala :) hm.. yeah it would be cool on a drift bg, but i'm 2 lazy for that, a new project is already in progress...
http://dariojurkovic.deviantart.com/
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i looked at the hr ....

btw , try to add a tiny bit of grain on brushed parts next time

the trick is and this is importnt to give it grain , then edit grain and lower the opacity so they kinda look like tiny microscopical specs witch you cant really spot in small size ..
also your brushing looks tight maybe it's a bit to neith , you know not everything has to be perfect paint wise , try to play with a dust spec here and tehre
its hard to explain in words but if you take this brush style and perfect it by making it less perfect (i mean the paint itself)
also some very thin selections with the feather set to 1 (for instance) and lightened and darkened can helpgetting paint alive (for everything i mentioned dont go crazy and overdo it)
some more shading like on the lower parts of the car it can be darker as higher places (this also go's for body edges) a lot can be done with the burn and dodge tool

most things i said here are just hard to explain , hell every time i brush i just try things untill it look the same as some ori parts or i match everything together

what i', trying to say basicly is your brush is great now try stuff like mentioned to get realism in there

i also like your eye for lightfall and colors and the way you took the sunlight from the bg and made it run over the new brushed front (stuff like that is exactly what i mean that helps realism)

:-d :-d
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