Looks great so far!
I'd make the floor have more motion blur. You will notice that in most rig/rolling shots the floor will be more motion blurred than the background. This is because the camera shoots a smaller portion of the road than it does the background, so this smaller piece appears to move faster to cover the same length.
Another way of explaining (thanks to Construct): Imagine you're taking a photo of your hand moving across the sky, but there is a spaceship 99999 miles away in the background. If your hand and the spaceship move at exactly the same speed relative to the observer (which the ground and the background are), in the photo your hand will appear to be moving much faster than the spaceship and hence it will be more blurred.
Under more discussion we realised that the ratio of background:foreground blurring depends on whether the shot is meant to be panned or rigged, and whether the car is travelling in a circular or straight path. Assuming the camera is rigged and car travelling straight, then my aforementioned explanations remain true. However, assuming that the camera is being panned, the ratio of background:foreground blurring can vary largely depending on the 'radius of panning' (imagine holding a camera close to your body while you spin - this is a small radius of panning as the distance from the axis to the camera is small. Now imagine holding the camera at the length of your arms - this is a large radius of panning as the camera is a greater distance from the axis from which you spin) and whether the car is turning. A small radius of panning should result in a background that is blurred more significantly than the foreground, while a larger radius would be more similar to a rigshot where the camera is travelling in a near straight line compared to the background and thus the foreground would be more blurred that the background.
The amount that the car is turning can also affect the background:foreground blurring much in the same way that the radius of panning can. They are, in reality, the same effect. Moving the car in a tighter turning circle in a rigshot will result in the background being more blurred relative to the foreground.
However, nothing will explain the current motion blur of the background in your chop. In this case we will assume the car to be travelling quite straight (as it is drifting through the corner). If the shot is rigged and the car is moving straight, then the foreground should be blurred more than the background. If the shot is panned and the car is moving straight, then the background and foreground should be blurred similarly BUT the blurring (of the ground especially) should be in a circular motion and not in a straight line. This would result in the ground looking like it is spinning (imagine spinning a camera on a tripod while the shutter is open - the ground would make a circular pattern of blurring, while the background not so much).
And there is a small amount of my thesis "The Physics of Photography"
I hope I've confused you enough now
But in all seriousness, a great start! I'm really looking forward to more WIPs
Post edited July 08, 2012 at 10:00:07 AM by Klaus
puszka321 wrote:
please video
MK211 wrote:
I really like the nos coming out of the rims